In development · not yet shipped
The operations layer for the people who actually run esports.
Scheduling, rosters, casters, run-of-show. The machinery every org depends on and nobody enjoys running. We ran it by hand for years — on spreadsheets nobody owned and pinned messages nobody read — so we know exactly where it breaks.
| Slot | Fixture | Caster | Observer | State |
|---|---|---|---|---|
| 18:00 | Match 01 | Assigned | Assigned | Ready |
| 19:30 | Match 02 | — | Assigned | No caster |
| 21:00 | Match 03 | Assigned | — | Roster short |
| 22:15 | Match 04 | Assigned | Assigned | Ready |
01 — What it replaces
You already run this. It just runs on nothing.
Every org has a version of this system. It lives in three tabs, a pinned message and somebody's memory, and it holds right up until the one person who understands it is asleep.
- A spreadsheet nobody owns One schedule, one source of truth
- Six group DMs to fill a cast Assignments that chase themselves
- Screenshots of screenshots A run-of-show everyone can read
- Finding the gap at 19:29 Finding it on Tuesday
02 — Who it's for
Small operations that punch above their headcount.
- Org staff
- The two or three people holding a season together around day jobs.
- Broadcast crews
- Casters and observers who need to know what they're on, and when.
- Tournament runs
- One-off events where the schedule changes twice before it starts.
03 — Access
Early access is a conversation, not a queue.
We're taking a small number of orgs in early so this gets built against real seasons instead of assumptions. Tell us where it hurts and we'll come back to you.
Request received. We'll be in touch.
That address didn't look right — mind trying again?